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The "Find out what *** this address" function now has the ability to show if the given opcode is used for other data as well.Added a new breakpoint type :Exceptions (not dependant on size and no debug registers, but extremely slow to unplayable).Groupscans can now let you choose which elements to add to the addresslist when doubleclicked.Non-compatible modules (64-bit in 32-bit programs) will get an underscore in front of their symbolnames The symbolhandler now has a better distinction between 32 and 64-bit modules.The foundlist now shows a "previous value" column and marks differences red.The foundlist can now display using a different display type, on the condition that the type has a compatibly bytesize.The different display types in the hexadecimal view of memoryview now support direct editing as well.Added sorting the pointerscan by column (Tip: After a sort close the pointerscan and delete.The pointerscan has several new features to decrease time and increase useful results.Added the THREADSTACK# symbol which points to the stack start of the specific thread number (pointerscan can use it).Added mouse4 and mouse5 to the lua defines.Redesigned the lua class system (read a).Fixed global debug not handling 64-bit mov dr* instructions properly.Fixed the symbolpath not changing to what you wish, and add the game's exe to the symbol path search by default.
#Cara menggunakan cheat engine 6.3 driver#
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Fixed Lua speedhack_setSpeed being limited to 2 digit accuracy.Fixed speedhack thread safety so changing speed in a program that constantly checks speed won't cause a crash/weird behaviour.
#Cara menggunakan cheat engine 6.3 windows#
Fixed dll injection for 64-bit targets (also fixes speedhack for 64-bit and windows 8).If you encounter bugs or have suggestions, please do not hesitate to report them in the forum, bugtracker, irc or by e-mail.Īnd if you have questions, don't hesitate to ask them in the forum orirc A bit later than expected (way later) but here's Cheat Engine 6.3